AI Teammate for Game QA
AI that plays, learns, and assists your QA team.
Explores gameplay like a real player
Simulates natural end-to-end playthroughs, discovering edge cases and unexpected states.
Understands context and game logic
Detects when quests or systems behave incorrectly, not just crashes or UI bugs.
Learns from logs and telemetry
Reads build logs and event data to reconstruct sessions, learn normal behavior, and flag anomalies.
Explains every issue
Each bug includes video, logs, and reproduction steps.
Prioritizes what matters
Filters false positives, ranks issues by impact and reproducibility.
Works with Unity, Unreal, and custom engines
PC, console or mobile - same intelligent QA for all.
Testing that never sleeps
Regression, exploration, and validation - all handled by AI.
So QA can focus on insight, not repetition.
3 play modes

Scout
Plays like a first-time player, figures out the rules, and turns that into usable docs.

Deterministic test cases
Runs the exact same steps every time - clean, repeatable regression checks.

Free play
You give a goal ("play 100 levels") - it just plays for hours and reports what breaks.
How BugHunter works
- A short overview of your game's core mechanics and genre
- Documentation – GDD, technical specs, or any relevant documentation to help train the AI agent
- Game build

Our AI
- runs the game
- explores mechanics
- understands objectives
- and builds a gameplay model – just like a human tester would on first playthrough.

- Write tests in plain English — no code, no scripting.
- Define the starting state and what “success” looks like. BugHunter turns that into executable steps.
- Already have QA docs? Import them and run.

- Reproduction steps in plain English
- Video evidence showing the bug occurring
- Severity rating (critical/high/medium/low)
- Confidence score indicating certainty
- Game state context (level, progression, conditions)

Why it all matters
2–3× faster build validation
From upload to full QA report in hours, not days. Autonomous gameplay exploration verifies logic, UI, and stability
40% of QA workload handled by AI
Repetitive checks and log parsing offloaded to AI. Your QA focuses on edge cases, design intent, and player experience.
50% fewer regression loops
BugHunter runs multiple agents in parallel, automating repetitive tests and bug reproduction, cutting down regression time and avoiding redundant checks.
The first AI QA that sees the whole picture
Most AI testing tools can act — play, click, or measure FPS — but they don't understand what they test. BugHunter unifies three layers of analysis to perceive the game holistically.
Visual
Perceives the game through computer vision, detecting visual anomalies and UI issues
Behavioral
Understands gameplay mechanics, player interactions, and system responses
Contextual
Analyzes logs, state changes, and performance data to understand the full picture
See it on your build - no contract, no cost
Run a free pilot on your build (up to 30 minutes of gameplay). Get a full QA report - with gameplay video, logs, and reproducible steps.
Limited pilot slots available
Simple pricing
Pilot
One build · Full AI QA report
Live QA Agent
Works like 1 QA specialist · 24/7 availability
Enterprise
Multi-agent setup · Self-hosted deployment · SLA guarantees · Custom integrations
