How BugHunter Works

From build upload to reproducible bug report. AI agents play your game, learn its logic, and show what breaks.

Built for live-ops and mid-core game teams that need faster QA cycles and clearer release confidence.

BugHunter Product Demo

How It Works

Step-by-step workflow

How It Works

#01 SETUP PROJECT

  • A short overview of your game's core mechanics and genre
  • Documentation - GDD, technical specs, or any relevant documentation to help train the AI agent
  • Game build

The goal is not heavy setup. The goal is to give the agent enough context to understand what the game is, what matters, and where to begin.

Step 01: SETUP PROJECT

How It Works

#02 AI PLAYS & LEARNS

Our AI

  • runs the game
  • explores mechanics
  • understands objectives
  • and builds a gameplay model - just like a human tester would on first playthrough.

This is where BugHunter moves beyond scripted QA. It begins to understand how the game behaves, not just how a pre-written test expects it to behave.

Step 02: AI PLAYS & LEARNS

How It Works

#03 SETUP TEST CASES

  • Write tests in plain English - no code, no scripting.
  • Define the starting state and what "success" looks like. BugHunter turns that into executable steps.
  • Already have QA docs? Import them and run.

BugHunter turns human-readable intent into executable testing logic.

Step 03: SETUP TEST CASES

How It Works

#04 GET REPORT

  • Reproduction steps in plain English
  • Video evidence showing the bug occurring
  • Severity rating (critical/high/medium/low)
  • Confidence score indicating certainty
  • Game state context (level, progression, conditions)

The output is designed for decision-making, not just detection.

See BugHunter in action

Watch the complete product flow: from build interaction to bug detection and reproducible reporting.

BugHunter Product Demo
nodemori.ai

Full demo showing setup, AI gameplay, test case creation, and bug reporting workflow.

3 play modes

Together, these modes let teams move from scripted QA to agent-based coverage.

Scout

Scout

Plays like a first-time player, figures out the rules, and turns that into usable docs.

Deterministic test cases

Deterministic test cases

Runs the exact same steps every time - clean, repeatable regression checks.

Free play

Free play

You give a goal ("play 100 levels") - it just plays for hours and reports what breaks.

Why BugHunter gets more useful over time

BugHunter works with game-specific context and gameplay signals: logs, progression states, event signals, test outcomes, and repeated run patterns.

Game Context
Agent Exploration
Run Data
Better Future Runs

Every run improves context, coverage, and reporting quality.

What studios get from this workflow

Faster regression cycles

Reduce time spent on repetitive manual testing

More bug coverage per build

AI explores paths humans might miss

Clearer release confidence

Know what works before you ship

Less manual setup

No brittle scripts to maintain

Frequently asked questions

See how BugHunter would test your game

Bring a build. We will show how autonomous gameplay testing can fit your QA and release workflow.