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Choose the QA capacity your team needs.

Use BugHunter in your team's workflow, with help getting started. Choose your execution capacity and add hands-on support when you need it.

QA capacity for your next release. Experience for the builds after it.

Start with a focused run, then add recurring capacity as your release cadence grows. Keep the game's checks and history connected across builds. We help you get started with BugHunter; your team can run the ongoing workflow, with additional help available when needed.

One product with flexible assistance: pick your execution capacity and add hands-on support when you want it. These stages are how an engagement progresses, not separate products.

Game demo

Send a game link and see BugHunter work through a small, agreed task on a supported build of your game. We follow up to prepare the demo around your game.

Workflow pilot

Evaluate one repeatable QA workflow with defined builds, checks, evidence, review, and a follow-up run. This is a paid engagement with an agreed scope and fixed fee, separate from the free Guided Pilot Run.

Ongoing QA

Keep agreed checks running across upcoming builds. Choose the execution capacity, support, review, and integration scope your team needs.

What a scoped engagement coversShow
  • Included builds and checks
  • Qualified execution environment
  • Runtime and retry allowance
  • Setup and evidence preparation
  • Studio QA review responsibility
  • Included retest scope
  • Any separately scoped integration or maintenance

A single run or capacity plan does not by itself include indefinite maintenance, human triage, integrations, or unlimited retests. We confirm inclusions before work begins.

Your release schedule doesn't stop at 6 p.m.

Keep repeatable QA running after the team signs off. Add execution capacity for launches, content drops, and hotfixes, then bring results into the next review. These terms stay separate and clearly labeled:

When execution can run

Day or night, including overnight. 24/7 execution is when work can run, not unlimited included usage.

Included agent hours

Active runtime in your plan (e.g. up to 200 hours/month on Studio Lane). Not 200 human hours saved or 200 parallel agents.

Concurrent runs / devices

How many runs or devices operate at once, agreed for your workflow.

Onboarding & review

Human setup, review support, and response hours are defined separately in your plan.

Add execution around launches, live events, and hotfixes. We arrange runs and capacity around your workflow; initial game setup and additional device provisioning follow the normal service process.

Included agent hours

Guided Pilot Run
Up to 8 active agent hours
Release Run
Up to 8 active agent hours
Studio Lane
Up to 200 active agent hours / month
Scout Add-On
48 Scout hours
Command Center
Custom capacity

How pricing works

Guided PilotEntry point with onboarding
Release RunOne-time validation
Studio LaneContinuous QA coverage
ScoutDeeper exploration

How teams scale with BugHunter

From validation to continuous coverage

1
Start
Release Run - validate on a single build
2
Grow
Studio Lane - continuous monthly QA coverage
3
Expand
Scout Mode - deeper exploration and edge cases
4
Scale
Command Center - multi-agent orchestration

Plans for every stage

Start with a guided pilot, validate on a supported build, and scale to a repeatable monthly AI QA lane.

Running multiple builds?Studio Lane replaces repeated Release Runs.
Best for first-time evaluation with real build

Guided Pilot Run

Run your first AI QA session with guided onboarding. We help set up your build and review the results with you.

$0
Up to 8 active agent hours

What you get

  • Setup + environment preparation
  • First AI test run (up to 8 hours)
  • Real bug report with logs and video
  • Guidance on next steps

Typical use

Evaluate BugHunter before release or integration

We review each request and work with teams where we can deliver measurable results.

Best for validating builds before release

Release Run

Run a full AI gameplay test on your build and get reproducible bugs before release.

$149
Up to 8 active agent hours

Actual runtime, not parallel agents.

A focused run on a single build, reviewed with your team

What you get

  • Up to 8 active agent hours
  • Full bug report (video + logs + steps)
  • Regression testing on your build
  • AI-assisted onboarding

Typical use

Validate one build before launch or release candidate

Running builds regularly? Studio Lane replaces repeated Release Runs.

One-time run. No subscription required.

Start Release Run

We guide onboarding and help prepare your build before the run.

If we see setup issues or low signal, we help adjust your test before execution.

Early access product. Each run is supported by our team.

Most teams choose this plan
Best for repeatable monthly QA

Studio Lane

Your team's dedicated monthly AI QA lane.

$990/mo

Annual commitment

$1,200 / mo

Month-to-month flexibility

Up to 200 active agent hours / month

Active agent hours = total runtime, not parallel agents.

Up to 200 active agent hours of runtime per month

What you get

  • Continuous testing across builds
  • AI QA agent (dedicated capacity)
  • Run history and reports
  • Priority queue

When it makes sense

  • 3+ builds per month
  • Ongoing development cycles
  • Multiple releases

A predictable monthly lane for teams that want the same checks run on every build.

Start Studio Lane

No charge today. 7-day onboarding and setup period. Billing starts after setup.

Our team will reach out to prepare your environment and connect your build.

Early access product. We support onboarding and setup for every team.

Advanced testing layer

Scout Add-On

Deeper gameplay exploration for teams that need more than regression.

Used after Studio Lane for deeper exploration and edge cases

+$249/mo

Requires Studio Lane

48 Scout hours
  • Guided exploration setup
  • Edge-case discovery
  • Exploration workflows

Scout is a guided premium exploration mode for teams that need deeper edge-case discovery beyond regression.

Command Center

Managed QA expansion for larger studios and live ops teams.

Custom
Custom capacity
  • Multiple AI agents
  • Managed onboarding
  • Workflow setup
  • Integrations
  • Support

Plans can be changed at any time.

Recommended path

Release Run
Validate one build
Studio Lane
Continuous QA across all builds
Scout
Deeper gameplay exploration
Command Center
Full-scale QA orchestration

Capabilities by plan

These are plan capabilities and entitlements, not QA tasks. The QA tasks are Scout, Freeplay, Testcase, and Regression, explained on How It Works. Testcase and Regression run on the deterministic test-case capability shown in the product.

Regression
Repeatable build validation: run the same approved checks on each build and detect issues.
Adaptive Regression
A plan capability where our team reuses your prior runs as a baseline and maintains the checks as your game changes. Not an automatic self-improving model.
Scout
Guided exploration for edge cases, unusual states, and deeper discovery.
Command
A plan capability for multi-agent orchestration across larger teams and broader workflows.
PlanRegressionAdaptiveScoutCommand
Guided Pilot RunYes---
Release RunYes---
Studio LaneYesYesPreview-
Scout Add-OnYesYesYes-
Command CenterYesYesFullYes

Onboarding by plan

Guided Pilot Run
Guided onboarding required
Release Run
Guided onboarding included
Studio Lane
7-day setup period with our team
Command Center
Managed onboarding

More QA coverage, less overhead

Repeatable runs

Start a run on the current build and get findings your team can review.

Consistent checks

Run the same agreed checks on every build as your game changes.

Works with your team

Adds repeatable QA capacity alongside your existing QA team, not instead of it.

Frequently asked questions

See what BugHunter finds on your build

Apply for a guided pilot run or go straight to a release-ready run.