Ship faster without drowning your QA team
An AI game tester trained on real gameplay data. It finds what manual QA misses, validates every build 2x faster, and reports with video + reproduction steps.
Trusted by 25+ studios shipping mobile games worldwide
Every update ships something broken - you just don't always know it
Mobile studios ship fast. QA teams don't scale at the same speed. The gap is where your reputation lives.
Your QA team can't cover everything before every release
Mobile studios ship fast. QA teams stay the same size. Something's always going to slip.
Build validation eats half your sprint
Running the same manual regression checks every build is slow, expensive, and still misses things. There's a better use of your team's time.
Bugs that reach players cost more than bugs caught in QA
1-star reviews, support tickets, Day 7 retention drops. A single bad update can take months to recover from.
Your next build can ship cleaner. We'll show you how.
How BugHunter works
It's simpler than you think.
Upload your build
No SDK. No code changes. No engineering time. Drop your build and BugHunter is ready to run in minutes.
BugHunter plays your game
AI agents explore your game like real players - running 12-24 hours of autonomous gameplay per session, hitting the edge cases your team skips under deadline pressure.
Regressions get caught automatically
50% fewer regression loops. Because BugHunter compares every build to baseline - automatically, every time.
Your team gets a report, not a mystery
Bug reports with full context: video replay, device state, logs, steps to reproduce. QA and dev stay in sync without the back-and-forth.
What happens in a single BugHunter session
Upload your build. Come back to this.
Build uploaded
No setup required
First bugs flagged
Edge cases surfacing
Regression sweep done
All flows vs baseline
80%+ coverage reached
Beyond manual QA scope
Full report ready
Video · Logs · Steps
* Based on average session data across tested builds
Other AI testers do what you tell them
BugHunter does what players do
Most AI testing tools run on generic models. You write the prompts, they follow instructions. BugHunter was trained on thousands of hours of real gameplay sessions - how players actually tap, swipe, sequence actions, and accidentally break things.
That's why it finds bugs that scripted tests and prompt-based AI miss. It's not testing your game. It's playing it.
Curious what BugHunter finds in your game - specifically?
We'll run it on your actual build and walk you through the results live.
No commitment. No credit card required.
What you get from the very first run
No onboarding marathon. No 3-month setup. Real results from day one.
Regression coverage on every build
2x faster build validation. Every commit automatically checked against baseline - no manual smoke tests.
12–24h autonomous gameplay per run
BugHunter runs while your team sleeps. Morning standup starts with a full bug report, not a blank slate.
Actionable bug reports
Video + logs + reproduction steps. Devs know what happened, where, and how to fix it - no investigation required.
Zero integration
Upload your build. That's it. No SDK, no plugin, no engine changes, no engineering time.
Fits your existing workflow
Bug reports go straight to Jira, Slack, or wherever your team works. No new tools to learn.
Scales with your release cadence
Shipping weekly? Daily? BugHunter scales without headcount. Your QA coverage grows with your speed.
When you don't know what to test - Scout does
Not every bug hides in a known flow. Scout Mode explores your game autonomously - no test scripts, no predefined paths. It finds unexpected crashes, broken edge cases, and flows that nobody thought to test.
Think of it as an AI QA lead doing an exploratory pass on every new build. Then handing you a map of where things break.
What studios say after the first run
Real feedback from QA teams using BugHunter.
BugHunter found 3 regressions in our tutorial flow that our QA team had been manually checking for weeks without catching. It paid for itself in the first session.
Jordan R.
QA Lead · Mobile Studio
We run BugHunter on every build now. The regression comparison alone saves us 2 days per sprint. It's become a core part of our CI pipeline.
Sam K.
Head of QA · Indie Studio
Scout Mode found a progression blocker in a flow we hadn't written a test for. Would have shipped it. That's the kind of bug that kills Day 7 retention.
Alex T.
CTO · Mobile Game Studio
Frequently asked questions
See BugHunter work on your actual game
No slides. No generic demo environment. We test your game and walk you through the results - live.
