AI GAME TESTING · BUGHUNTER

Ship faster without drowning your QA team

An AI game tester trained on real gameplay data. It finds what manual QA misses, validates every build 2x faster, and reports with video + reproduction steps.

BugHunter Demo Video
BugHunter - Live Demo
2x faster
build validation
50% fewer
regression loops
12-24h
autonomous per run

Trusted by 25+ studios shipping mobile games worldwide

PIXELFORGE
NEONGATE
ARCLIGHT
VORTEX
IRONCLAD

Every update ships something broken - you just don't always know it

Mobile studios ship fast. QA teams don't scale at the same speed. The gap is where your reputation lives.

Your QA team can't cover everything before every release

Mobile studios ship fast. QA teams stay the same size. Something's always going to slip.

Build validation eats half your sprint

Running the same manual regression checks every build is slow, expensive, and still misses things. There's a better use of your team's time.

Bugs that reach players cost more than bugs caught in QA

1-star reviews, support tickets, Day 7 retention drops. A single bad update can take months to recover from.

Your next build can ship cleaner. We'll show you how.

How BugHunter works

It's simpler than you think.

01

Upload your build

No SDK. No code changes. No engineering time. Drop your build and BugHunter is ready to run in minutes.

Drop your build here

Unity - Unreal - Custom engines

build_v1.4.3.apk - Ready to test
Agent active
Session elapsed: 04:23:17
02

BugHunter plays your game

AI agents explore your game like real players - running 12-24 hours of autonomous gameplay per session, hitting the edge cases your team skips under deadline pressure.

03

Regressions get caught automatically

50% fewer regression loops. Because BugHunter compares every build to baseline - automatically, every time.

BUILD COMPARISON

Build v1.4.2PASSED
Build v1.4.3REGRESSION
Regression: Tutorial flow - Step 3
Bug #047 - UI overlap on inventoryHigh
Video replay
Device state
Reproduction steps
Log files
04

Your team gets a report, not a mystery

Bug reports with full context: video replay, device state, logs, steps to reproduce. QA and dev stay in sync without the back-and-forth.

What happens in a single BugHunter session

Upload your build. Come back to this.

T+0h

Build uploaded

No setup required

T+1h

First bugs flagged

Edge cases surfacing

T+4h

Regression sweep done

All flows vs baseline

T+12h

80%+ coverage reached

Beyond manual QA scope

T+24h

Full report ready

Video · Logs · Steps

47 avg.
scenarios tested per session
< 5 min
time to first bug found
0
SDKs or plugins required
100%
of builds compared to baseline

* Based on average session data across tested builds

Other AI testers do what you tell them
BugHunter does what players do

Most AI testing tools run on generic models. You write the prompts, they follow instructions. BugHunter was trained on thousands of hours of real gameplay sessions - how players actually tap, swipe, sequence actions, and accidentally break things.

That's why it finds bugs that scripted tests and prompt-based AI miss. It's not testing your game. It's playing it.

Generic AI TestingPrompt-based agents
Tests only what you explicitly write prompts for
Misses edge cases in unknown player flows
High false positive rate on dynamic content
Requires constant prompt maintenance as game changes
No understanding of real game-specific behavior
BugHunterGameplay-trained AI
Trained on real player behavior - finds what players find
Explores unknown flows autonomously, no scripts needed
Precision-tuned for game-specific interaction patterns
Self-adapting - no maintenance as game evolves
Understands what 'normal' looks like in your game

Curious what BugHunter finds in your game - specifically?

We'll run it on your actual build and walk you through the results live.

No commitment. No credit card required.

What you get from the very first run

No onboarding marathon. No 3-month setup. Real results from day one.

Regression coverage on every build

2x faster build validation. Every commit automatically checked against baseline - no manual smoke tests.

12–24h autonomous gameplay per run

BugHunter runs while your team sleeps. Morning standup starts with a full bug report, not a blank slate.

Actionable bug reports

Video + logs + reproduction steps. Devs know what happened, where, and how to fix it - no investigation required.

Zero integration

Upload your build. That's it. No SDK, no plugin, no engine changes, no engineering time.

Fits your existing workflow

Bug reports go straight to Jira, Slack, or wherever your team works. No new tools to learn.

Scales with your release cadence

Shipping weekly? Daily? BugHunter scales without headcount. Your QA coverage grows with your speed.

SCOUT MODE

When you don't know what to test - Scout does

Not every bug hides in a known flow. Scout Mode explores your game autonomously - no test scripts, no predefined paths. It finds unexpected crashes, broken edge cases, and flows that nobody thought to test.

Think of it as an AI QA lead doing an exploratory pass on every new build. Then handing you a map of where things break.

No test scripts requiredFull exploratory coverageWorks on every buildZero configuration
Scout Mode - Active
Coverage: 73%
Coverage:
Low
Mid
High
Bug
2 Critical4 High7 Medium

What studios say after the first run

Real feedback from QA teams using BugHunter.

BugHunter found 3 regressions in our tutorial flow that our QA team had been manually checking for weeks without catching. It paid for itself in the first session.

JR

Jordan R.

QA Lead · Mobile Studio

We run BugHunter on every build now. The regression comparison alone saves us 2 days per sprint. It's become a core part of our CI pipeline.

SK

Sam K.

Head of QA · Indie Studio

Scout Mode found a progression blocker in a flow we hadn't written a test for. Would have shipped it. That's the kind of bug that kills Day 7 retention.

AT

Alex T.

CTO · Mobile Game Studio

25+
Studios
2x
Faster Builds
50%
Fewer Regressions
24h
Autonomous Per Run

Frequently asked questions

GET A LIVE DEMO

See BugHunter work on your actual game

No slides. No generic demo environment. We test your game and walk you through the results - live.

We test your actual game build - not a sandbox
You see real bugs found in real gameplay flows
No commitment. No credit card.
Response within 1 business day

Tell us about your game →

No commitment. No credit card. Just a real look at what BugHunter can do for your game.