Customer story
How Wooden Sword Games Tested Mystic Duel Without an SDK
Wooden Sword Games runs BugHunter on Mystic Duel from the public store build, with no SDK: what was tested, and two issues from Nodemori's free-play sessions, step by step.
AI QA, game testing, and the delivery loops behind better builds.
Customer story
Wooden Sword Games runs BugHunter on Mystic Duel from the public store build, with no SDK: what was tested, and two issues from Nodemori's free-play sessions, step by step.
AI Factory
Nodemori builds AI workers for game studios. BugHunter is worker number one: it tests real builds on real devices and returns gameplay evidence.
Define
Agree the player journey
Build
Make the scoped change
Check
Observe real gameplay
Decide
Accept or return for a fix
Failed checks return to development. The team owns the release decision.
Game QA
Put repeatable gameplay checks to work on each build, turn failures into evidence, and give your team more room for the decisions that need a player.
Game QA
Repeatable checks. Reviewable results.
Give each build a clear question to answer, then inspect the evidence.